Bountrix
Privacy policy
Last updated 9 November 2026
This policy explains what Bountrix stores on your device and how advertising works when ads are turned on. It was written from the game scripts reviewed on 9 November 2026 and from Google’s published descriptions of the Google Mobile Ads SDK.
Who this policy is from
KaymazLabs is the publisher brand of Bountrix. Bountrix is a mobile arcade game for iOS and Android. The application package is com.kaymazlabs.chainbounce. This policy is about that game. The KaymazLabs website has a separate, shorter privacy note.
What this policy covers
It covers the Bountrix build in which Google AdMob is turned on. A build with advertising switched off does not request ads. The privacy answers you submit to Apple or Google should match the binary you actually ship. If the shipped game collects something this page does not describe, this page has to change first.
What stays on your device
Bountrix keeps a save on the device. In the scripts reviewed for this policy, that save includes:
- Your gold balance.
- Best score, best round, last score and last round.
- Cosmetic ball looks and trails you have unlocked or equipped. These change appearance only.
- Ball sizes you have unlocked or equipped. A smaller size changes how the ball fits through the field.
- Daily bonus progress.
- An unfinished run, so a run can continue.
- Sound on or off, and volume.
- The language you chose.
- Short local notes so a reward or unlock is not applied twice, and which in-game hints have already been shown.
There is no KaymazLabs player account. The reviewed scripts do not send this save to a KaymazLabs server. Deleting the app, or clearing its storage in the system settings, removes the save from the device. A backup made by the phone or tablet may still contain it. Bountrix does not offer its own cloud save, so a new device does not restore the save unless the operating system’s own backup does.
Gold, cosmetics and ball sizes are earned and spent inside the game. The reviewed project does not include a store billing SDK. They are not purchases made through Apple or Google, and those stores have nothing of ours to restore.
The daily bonus uses the device calendar. The same calendar day cannot be claimed twice. Setting the clock backward does not open another claim. Setting the clock forward is treated as a missed day.
What the reviewed scripts do not do
We did not find a KaymazLabs account system, a game server, a KaymazLabs cloud save, a store-purchase SDK, or game code that sends custom analytics events to KaymazLabs.
The game is a Unity project. Unity’s package list includes the engine’s analytics module, which is part of the editor install. We did not find game scripts that record custom analytics events. Whether the binary you submit enables engine or platform analytics still has to be confirmed. If that answer is yes, this policy has to name it before release.
We did not find a separate crash-reporting product. Apple and Google can still receive crash information through their own platforms.
Advertising
When advertising is turned on, Bountrix uses Google AdMob. The formats in the reviewed code are a banner and an optional rewarded ad.
The banner can appear during play and on the menu when the layout has room and Google’s consent status allows an ad request. The rewarded ad is optional. It can be used once in a run to continue after a loss. The continue is granted when the rewarded ad is completed. Closing it early does not grant the continue. The same continue can be paid for with gold instead. You can play without watching a rewarded ad.
The game requests an ad only when Google’s consent status allows it. If that status does not allow an ad request, Bountrix does not ask AdMob for an ad.
Consent and privacy choices
Bountrix uses Google’s User Messaging Platform (UMP). When the game starts, it asks Google whether a privacy message is required. Where Google requires a message, Google’s form is shown. You can accept or refuse the choices on that form.
Where Google requires a privacy-options entry point, Settings shows a control labeled “Privacy choices”. In Turkish the label is “Gizlilik tercihleri”. It opens Google’s privacy options form so you can change your choice later.
You can also limit advertising identifiers on the device. On Android, use the advertising ID controls in system settings. On iPhone, the system control is Settings, Privacy & Security, Tracking. The project settings reviewed for this policy did not include an App Tracking Transparency message. Confirm the shipped iOS app before you describe that prompt in a store form.
The consent request in the reviewed code is not tagged for under-age-of-consent treatment. If the game is directed at children, or if a player must be treated as under the age of consent, that setting and the advertising setup have to be changed before release.
Data Google describes for ads
Google operates the advertising. KaymazLabs does not run the ad server. Google’s current Android disclosure for the Mobile Ads SDK says the SDK can collect and share an IP address, product interactions such as app launches, taps and video views, diagnostic information, and device or account identifiers, including the Android advertising ID and the app set ID. Google says this is for advertising, analytics and fraud prevention, and that the data is encrypted in transit.
Google’s current iOS disclosure says the SDK may collect crash logs, performance data such as launch time, hang rate or energy use, a device identifier such as the advertising identifier, advertising data, coarse location derived from the IP address, and other product interactions. Those sentences describe Google’s SDK. They are not a list of files KaymazLabs keeps.
We did not find a location-permission request in the game scripts. Coarse location, if Google estimates it, is described by Google as coming from the IP address. We do not receive the device save from Google, and we do not build our own advertising profile.
We do not sell your information for money. Some privacy laws treat the use of an advertising identifier to show or measure ads as sharing. You can refuse or limit that processing in the consent form, when Google shows it, and in the device settings above.
Third parties
- Google AdMob and the Google Mobile Ads SDK, to request and show ads.
- Google UMP, to show the consent form and the privacy options form.
- Apple and Google, as the platform and store, under their own terms.
- The operating system on your device, which holds the local save and may include it in a backup you turn on.
The reviewed project does not add an advertising mediation network. If one is added, this policy and the store forms have to name those partners before release.
Children
The reviewed game has no chat, no public player profile and no place for a player to post content. We do not knowingly ask for a child’s name, email address or precise location. The age rating is chosen by the publisher in the store questionnaire. It is not declared on this page. A parent can write to hello@kaymazlabs.com.
How long information stays
The save remains on the device until you delete the app, clear its storage, or the operating system removes it. We do not hold a copy of that save, so we do not keep a retention period for it. Google keeps advertising data under Google’s own rules. This page does not state a retention period on Google’s behalf.
Processing in other countries
Google may process advertising data in countries other than the country where you play. In the reviewed build, KaymazLabs does not transfer the device save to its own servers. How Google describes that processing is in Google’s privacy policy. The publisher’s own legal basis should be written here together with the legal entity details that are still missing.
Your choices and requests
- Delete the save by deleting Bountrix or clearing its storage.
- Change your ad choice in Settings, under Privacy choices, when that control is shown.
- Reset or limit the advertising ID, or turn off app tracking, in the device settings.
- Email hello@kaymazlabs.com about this policy.
If a privacy law gives you a right to access, correct, delete or object to information, email us when the request is about information KaymazLabs actually holds. We do not hold the game save. We cannot delete a copy that exists only on your device or in a backup you made. For information Google holds, Google’s own tools and policy apply as well.
This page does not promise a number of days for a reply. A deadline depends on the legal entity and the applicable law, and those details are not confirmed here.
Changes
When this policy changes, the date at the top of the page changes with it. The English page is /privacy/bountrix. The Turkish page is /tr/privacy/bountrix. Both are ordinary HTML pages.
Contact
KaymazLabs, publisher brand of Bountrix. Email hello@kaymazlabs.com. Package com.kaymazlabs.chainbounce. Platforms: iOS and Android.
Related policies
Google’s pages below are the ones this policy relies on for advertising. The website privacy note is separate from this game policy.
- Google Privacy Policy
- How Google uses information from sites or apps that use its services
- How Google uses advertising cookies and identifiers
- Google EU User Consent Policy
- AdMob program policies
- Google UMP and AdMob privacy setup
- Google Play data disclosure for the Mobile Ads SDK
- App Store data disclosure for the Mobile Ads SDK
- Android advertising ID
- Apple tracking controls
- Apple Privacy Policy
